Friday, November 26, 2010

MA Media Lab: 6 Brain Sensors You'll Be Using Soon

*By the way, I've put andrea's links onto a separate page - to the right of here under 'arduino information' =>
for ease of access. Have added a couple things, so if anyone else wants to add any links arduino-programming-related feel free.

--------------------------
This came up sometime recently, so thought I'd re-poost it:

MA Media Lab: 6 Brain Sensors You'll Be Using SoonLINK
a technol...
: "6 Brain Sensors You'll Be Using SoonLINK a technology that creates a direct connection from our brains to our computers - is beginning to re..."

Thursday, November 25, 2010

Pedestal Blog - Manchester Based

http://yourpedestal.blogspot.com/

A new Blog started by Scott Causier creating a platform for Artist to share inspirations and promote their own work. Hop on, join and see what we can learn from each other.

Wednesday, November 24, 2010

c'est fantastique, non?


A Slow Year from Ian Bogost on Vimeo.

A Slow Year is a collection of four games, one for each season, about the experience of observing things. These games are neither action nor strategy: each of them requires a different kind of sedate observation and methodical input.


The game attempts to embrace maximum expressive constraint and representational condensation. I want to call them game poems. The set comprises a little collection, a kind of videogame chapbook.

Wednesday, November 17, 2010

digital fiddling now online

'Media Arts' is a somewhat an obscure and wide-ranging subject: encompassing contemporary art, digital/analogue processes, art history, technology, and so on. With the growth of online networks - new groups, organisations, blogs etc, appear every week - it's hard to keep track of things. Even open-source technology can sometime be elitist: who knows where to look, for example, to learn a certain programming language? And now with the cultural spending cuts, communication links and online networks are more valuable.

This is my own solution for dealing with these issues - to create a searchable archive of artists, galleries, residencies, opportunities, open calls, talks, softandhard-ware, etc. Feel free to browse and search - it's only a platform to find more things, which in turn will be put back into the archive.. And forward on to anyone who will be interested!

But remember this is incomplete, not 'polished', and an ongoing process. Free information costs nothing, but does require time and effort to maintain. If everyone puts in what they take out, this could be a really great resource. Do you know of something that would be useful to be on the site? Do you know someone who is a good source of information who would be willing to co-edit this regularly? Do you know someone who could help to host the site or re-design into a more user-friendly archive?
"Interactivity” can change the way one experiences art, and it can also change the type of art. The function of interactivity alters the viewer’s position to that of a participant who drives the experience of art. The viewer will become an active participant, and the artist a server, a creator of an interactive system.…like a digital networking system. A system is not a static object, it is a dynamic system reacting to the participant depending on the way the artist created it.

Masaki Fujihata

Chloe will tell us more about this artist, but looks really interesting. He has a couple of books.

Tuesday, November 16, 2010

52 Princess Street

Hey there everyone,

I arranged to meet people at 52 Princess Street at 10 this morning, but no one turned up. If anyone wants to go another time, just email me or just head down there yourself.

Thanks,
Matthew

Friday, November 12, 2010

Window dimensions - 52 Princess Street
























I've attached window dimension, all windows are about the same size so if you intend of using other windows, you can use this dimensions. There is also the possibility to project on 2 windows. You will have to know the distance between windows so you can map your video/animation/projection.
You can always visit Norman (8am - 6pm) and ask for access into the space for farther details.


Kinect - motion tracking is officially commercial (update)

**EDIT**

Open source hardware company Adafruit Industries is offering a $2,000 bounty for the first person or group to upload code and examples under an open source license to GitHub for the Xbox Kinect released today. The Kinect sensor outputs video at a frame rate of 30 Hz, with the RGB video stream at 32-bit color VGA resolution (640×480 pixels), and the monochrome video stream used for depth sensing at 16-bit QVGA resolution (320×240 pixels with 65,536 levels of sensitivity). The Kinect sensor has a practical ranging limit of 1.2-3.5 metres (3.9-11 ft) distance. The open hardware group would like to see this camera used for education, robotics and fun outside the Xbox.
But Microsoft isn't taking kindly to the bounty offer. "Microsoft does not condone the modification of its products," a company spokesperson told CNET. "With Kinect, Microsoft built in numerous hardware and software safeguards designed to reduce the chances of product tampering. Microsoft will continue to make advances in these types of safeguards and work closely with law enforcement and product safety groups to keep Kinect tamper-resistant."
So in response Adafruit doubled it to $2k

"We think First Robotics could use this," Torrone said. "We think educators could use this. Look at all the cool stuff people did with the Wii remote."

Read more: http://news.cnet.com/

Thursday, November 11, 2010

arduino_day1

Before we all forget all those nice links, fresh concepts blablabla...i am gonna upload what we have been seeing today...then more, but that will be other day.


ARDUINO

Check the forum link.It´s really useful(you might find the solution of your problems, because you are NOT the only one who get stuck!!). Do not hesitate asking, they are pretty effective, nice, fast... but be tidy (I mean, if you have a hardware problem, upload the question in the hardware part...)

1.-hacking-toys:
LEGO EDUCATION
hackman

2.-arduino´s friends softwares: ^

eyesweb
isadora
processing
max/msp
pure data
vvv
openframeworks


3.-components instructions and shop:
COOL COMPONENTS
OOMLAUT
LADYADA
PARALLAX It is more orientated to basic stamp, but you can check the wide range of the sensors and components. I also like the explanations of the components....precise, variety...


color code for the resistors

52 Princess Street - Info & Meet

Hey there Everyone,

Here are some images of 52 Princess Street. If anyone would like to come down and check out the space i have arranged to meet there at 10am on Tuesday (16th November) Anyone from the lab is welcome to join and if you cant make that time then please just say and we can figure out another day or time.

Have a look at the images and start thinking about some ideas you might like to apply. Once youve seen the space and building you might start to expand your ideas, which would be great. Ill let Paul Mcann know we are coming down and you can
meet him as well.
Hope to see you there,

Matthew

Tele: 07955953591
email: m.d.stanners@gmail.com
P.S feel free to ring, text or email me.




























Location:
http://maps.google.co.uk/maps?hl=en&expIds=25657,26637,27026,27031,27033,27040,27403,27510,27566&xhr=t&q=Princess+Street+52&cp=18&client=firefox-a&hs=dvF&rls=org.mozilla:en-US:official&um=1&ie=UTF-8&hq=&hnear=52+Princess+St,+Manchester+M1+6JX&gl=uk&ei=EhfcTMrQKc6JhQfim8T_Dw&sa=X&oi=geocode_result&ct=title&resnum=1&sqi=2&ved=0CBUQ8gEwAA

reactable live performance



Monday, November 8, 2010

Bradford - KITTENS, TEAPOTS, PENIS ENLARGEMENT

Sorry about that - just a choice quote just to get your attention... and maybe .. opinion(s).. 

'Digital Folklore' by Olia Lialina & Dragan Espenschied [LINK]


An interesting point that may form the Bradford project ideas... That the history of the internet has focused on the medium, not so much the users, coining the term 'digital folklore'. Also a slight mention of education, which perhaps fits into your suggestions, Katy..
As the first book of its kind, this reader contains essays and projects investigating many different facets of Digital Folklore: online amateur culture, DIY electronics, dirtstyle, typo-nihilism, memes, teapots, penis enlargement …

...today's school children are educated as "Real Users." They learn how to use Microsoft Office to type business letters and design PowerPoint presentations, before they learn how to make a game or even spell IKEMZDOL ("I könnte mich zu Tode lachen", the German version of ROFL or LOL) correctly.  Users must understand their integral role in the process, demand comprehensible systems, work for better computer education and begin to see themselves as developers again. Studying Digital Folklore can do this, and help give back users the power they have earned and deserve.

The domain of the digital must belong to people, not computers. The personal computer must be regarded as a medium with a cultural history shaped more by its users and less by its inventors. In February 2009, speaking at TED conference, Sir Tim Bernes-Lee stated that he invented the web 20 years ago.  Though officially he has the right to claim this, the web is in fact 16 years old, because that is when people started to use it.

Henry Jenkins wrote in his 2002 article "Blog This!"(8): "We learned in the history books about Samuel Morse's invention of the telegraph, but not about the thousands of operators who shaped the circulation of message." To rephrase him, we could say that we have studied the history of hypertext, but not the history of Metallica fan web rings or web rings in general. This book is an attempt to fill this gap.

Friday, November 5, 2010

Places to visit for Media Art

Please add to the list any galleries that show media art. I'll include some of the obvious ones for those who are less familiar with Manchester.



The Cornerhouse
http://www.cornerhouse.org/
 

Madlab
http://madlab.org.uk/


The International 3 
http://www.international3.com/exhibition.php

Bureau
http://www.bureaugallery.com/ 

Castlefield
http://www.castlefieldgallery.co.uk/


Manchester City Art Gallery
http://www.manchestergalleries.org/

The Whitworth Gallery
http://www.whitworth.manchester.ac.uk/

Islington Mill; Salford
http://www.islingtonmill.com/ 

UCLAN
University of Central Lancashire; Preston
http://www.uclan.ac.uk/schools/adp/electronic_digital_art/study_collection.php
Has an electronic archive view by appointment; also In Certain Places - site specific initiative. PR1 gallery shows students work etc;

The Harris Museum and Gallery; Preston
http://www.harrismuseum.org.uk/coming-soon.html
-some of the touring exhibitions here are very good and they do have links with the University so there have been conferences. The upcoming 'Current' looks interesting / relevant to us.

The New Continental; a pub in Preston that supports the local art scene; film screening etc.
http://www.newcontinental.net/

Peter Scott Gallery; Lancaster University
http://www.lancs.ac.uk/depts/peterscott/index.htm 

Lanternhouse; Ulverston

FACT; Liverpool

OPenEye; Liverpool

The Grundy; Blackpool - varied programme not especially media art but I like to support this gallery because I used to live in Blackpool!
http://www.grundyartgallery.com/

The Baltic Centre for Contemporary Art ; Gateshead; Tyne and Wear
http://www.balticmill.com/

Tramway; Glasgow
http://www.tramway.org/


Fabrica; Brighton
http://fabrica.org.uk/about-fabrica/


SCAN; Bournemouth
http://www.scansite.org/scan.php 

no.w.here   London
http://www.no-w-here.org.uk/


This could go on forever - this doesn't even include Yorkshire! it's a work in progress...




Wednesday, November 3, 2010

stuff / research for bradford - Aaron Koblin

[Data Visualisation]
http://www.checkfacebook.com/
Aaron Koblin: http://www.aaronkoblin.com/info.html
Using 'mechanical turk': https://www.mturk.com/mturk/welcome

Mechanical Turk, the webservice by Amazon that allow software developers to coordinate users that execute tasks which computers cannot be able to complete. Merchanical Turk offers different forms of crowd-sourcing specifically where the people are participating really don’t having any context of the overall project that they are building.

The Sheep Market is a collection of 10,000 sheep made by workers on Amazon's Mechanical Turk.
Workers were paid 0.02 ($USD) to "draw a sheep facing to the left." 

http://www.thesheepmarket.com/

2,088 voice recordings collected from online workers assembled into the song "Daisy Bell" - the first example of computer synthesized vocals. Each individual was prompted to listen to a short sound clip, then record themselves imitating what they heard without knowledge of the final task. A collaboration with Daniel Massey. 
http://www.bicyclebuiltfortwothousand.com/

"Ten Thousand Cents" is a digital artwork that creates a representation of a $100 bill. Using a custom drawing tool, thousands of individuals working in isolation from one another painted a tiny part of the bill without knowledge of the overall task. Workers were paid one cent each via Amazon's Mechanical Turk distributed labor tool. The total labor cost to create the bill, the artwork being created, and the reproductions available for purchase (to charity) are all $100. The work is presented as a video piece with all 10,000 parts being drawn simultaneously. The project explores the circumstances we live in, a new and uncharted combination of digital labor markets, "crowdsourcing," "virtual economies," and digital reproduction.
http://www.tenthousandcents.com/top.html



Chrome Experiments website: http://www.chromeexperiments.com/
Chrome Experiments is a showcase for creative web experiments, the vast majority of which are built with the latest open technologies, including HTML5, Canvas, SVG, and WebGL. All of them were made and submitted by talented artists and programmers from around the world.

Monday, November 1, 2010