Showing posts with label Bradford project. Show all posts
Showing posts with label Bradford project. Show all posts

Monday, November 8, 2010

Bradford - KITTENS, TEAPOTS, PENIS ENLARGEMENT

Sorry about that - just a choice quote just to get your attention... and maybe .. opinion(s).. 

'Digital Folklore' by Olia Lialina & Dragan Espenschied [LINK]


An interesting point that may form the Bradford project ideas... That the history of the internet has focused on the medium, not so much the users, coining the term 'digital folklore'. Also a slight mention of education, which perhaps fits into your suggestions, Katy..
As the first book of its kind, this reader contains essays and projects investigating many different facets of Digital Folklore: online amateur culture, DIY electronics, dirtstyle, typo-nihilism, memes, teapots, penis enlargement …

...today's school children are educated as "Real Users." They learn how to use Microsoft Office to type business letters and design PowerPoint presentations, before they learn how to make a game or even spell IKEMZDOL ("I könnte mich zu Tode lachen", the German version of ROFL or LOL) correctly.  Users must understand their integral role in the process, demand comprehensible systems, work for better computer education and begin to see themselves as developers again. Studying Digital Folklore can do this, and help give back users the power they have earned and deserve.

The domain of the digital must belong to people, not computers. The personal computer must be regarded as a medium with a cultural history shaped more by its users and less by its inventors. In February 2009, speaking at TED conference, Sir Tim Bernes-Lee stated that he invented the web 20 years ago.  Though officially he has the right to claim this, the web is in fact 16 years old, because that is when people started to use it.

Henry Jenkins wrote in his 2002 article "Blog This!"(8): "We learned in the history books about Samuel Morse's invention of the telegraph, but not about the thousands of operators who shaped the circulation of message." To rephrase him, we could say that we have studied the history of hypertext, but not the history of Metallica fan web rings or web rings in general. This book is an attempt to fill this gap.

Wednesday, November 3, 2010

stuff / research for bradford - Aaron Koblin

[Data Visualisation]
http://www.checkfacebook.com/
Aaron Koblin: http://www.aaronkoblin.com/info.html
Using 'mechanical turk': https://www.mturk.com/mturk/welcome

Mechanical Turk, the webservice by Amazon that allow software developers to coordinate users that execute tasks which computers cannot be able to complete. Merchanical Turk offers different forms of crowd-sourcing specifically where the people are participating really don’t having any context of the overall project that they are building.

The Sheep Market is a collection of 10,000 sheep made by workers on Amazon's Mechanical Turk.
Workers were paid 0.02 ($USD) to "draw a sheep facing to the left." 

http://www.thesheepmarket.com/

2,088 voice recordings collected from online workers assembled into the song "Daisy Bell" - the first example of computer synthesized vocals. Each individual was prompted to listen to a short sound clip, then record themselves imitating what they heard without knowledge of the final task. A collaboration with Daniel Massey. 
http://www.bicyclebuiltfortwothousand.com/

"Ten Thousand Cents" is a digital artwork that creates a representation of a $100 bill. Using a custom drawing tool, thousands of individuals working in isolation from one another painted a tiny part of the bill without knowledge of the overall task. Workers were paid one cent each via Amazon's Mechanical Turk distributed labor tool. The total labor cost to create the bill, the artwork being created, and the reproductions available for purchase (to charity) are all $100. The work is presented as a video piece with all 10,000 parts being drawn simultaneously. The project explores the circumstances we live in, a new and uncharted combination of digital labor markets, "crowdsourcing," "virtual economies," and digital reproduction.
http://www.tenthousandcents.com/top.html



Chrome Experiments website: http://www.chromeexperiments.com/
Chrome Experiments is a showcase for creative web experiments, the vast majority of which are built with the latest open technologies, including HTML5, Canvas, SVG, and WebGL. All of them were made and submitted by talented artists and programmers from around the world.